If you’re like me, you’ve probably been wondering where the Weekly Dead has been. Well Jenny has had a lot come up and has been really busy, too busy in fact. So now I’ve been asked to take over her Community Manager role and write the Weekly Dead posts in her stead.
Who am I you ask? I am Christopher Howell(AKA Howell2010), and this is The Weekly Dead.
As always you can get nearly daily updates of what our team is up to by checking out our twitter @thedeadlinger but for a summary, since PAX when you last heard anything, our programmers have been working on everything from zombie-player interaction, zombie awareness, zombie spawning, multiplayer, inventory, object interaction, tile load/store (which means zombies and items dropped in a “tile” will remain when you leave and return).
Essentially, a lot of the mechanics to get it at least back up to the playable state.
Chaoss meanwhile has been working on optimizing trees so that we can have truly vast forests without melting your computers.
The art team has still been chugging away. A few new things to show off starting with one untextured thing.
You probably won’t find any of these laying around. Might have to improvise one.
For when you want to kill something on the other side of something… Or around a corner.
Cause writing notes is an important skill. Almost as important as reading them.
For people who can’t/couldn’t be bothered with writing.
Where Art And Programming Mix
Got a few things from our rigger too. Take a look at this IK foot placement.
See how he has one foot on the step and one off, both planted firmly on their respective surfaces? That’s IK Foot Placement.
A bunch of new house designs, both lower and middle income, and 2 kinds of Swerts. That’s twice the Swerts we had before!
Well that’s what I’ve got for now, tune in next Friday (PST) for another Weekly Dead!
Be sure to follow us @TheDeadLinger for more development news!
Linger on, Survivors!