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The Weekly Dead 46

Hello Survivors! Geoff is gone today so I have no oversight on what is posted here. I can post anything I want!

The responsibility is crushing me. Let’s dive right in!

Zombie Brains

Richard as always has been hard at work picking at the brains of the zombies. The zombies are now able to react to the things they hear, see, touch, and even smell. That’s right, if you get too close to a zombie, it’ll sniff you out.

As well as that, the zombies can also play dead (Well, really dead, not just undead) so that corpse on the ground might just take a bit of your ankle if you are not careful. The corpse might also just be dinner for another zombie, as they can eat corpses.

And finally, Richard changed the aggro values for zombies based on what you’re doing, and made zombies turn more naturally, or as he calls it “smooth turn on mode transition”

Player Model

Grant has changed the default player model to our new one. What does this mean for you? Not much actually. The new model has new weighting and rigging which makes it look better over all. It also fixed issues with the fingers and some other things that looked wonky.

Towns

Chaoss has been hard at work making towns, and the buildings for towns. You’ve seen what he’s been doing in previous Weekly Deads, but what I’m about to show you should get you excited.
He has placed the roads down, and will texture them soon.

If you are anything like me, your hype is building. I know that I am personally excited to walk down those streets.

If you’ve noticed in previous Weekly Dead posts, the buildings were missing backs, and insides. Part of how Chaoss was building the town. The above image shows a complete building, with collision inside, rooms in the back, bathroom, everything you could want out of a building. Things are happening guys. Really happening.

Monsters

And here is a picture of a true monster tormenting some helpless zombies.

Horrifying stuff, so bad that we may have to remove that dread creature from the game.

Livestreams

The section containing this sentence is the weekly reminder that both Geoff Keene and Richard do livestreams every now and then on twitch.
We’ve created a team twitch page that includes Chaoss’s profile, no longer banned by twitch for the heinous crime of being British but not using Virgin as his ISP.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

Click here to comment!

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The Weekly Dead 45

Hello survivors! Howell is back! Geoff did not expect that I was a strong swimmer. Anyway, let’s get this started.

The Buildings

Over the past week Chaoss has been hard at work creating all sorts of structures to explore, heavily researching them with Google Maps and field research by the team members who live in various small American towns. What he has so far is pretty cool, but don’t just take my word for it.

All we need is darkness and fog and we’d have a real Silent Hill vibe going on there. One of the important things to remember about these WIP buildings is that they are modular structures, able to be placed in any order and connected how we please. This means a relatively small number of modules can give birth to a wide variety of explorable areas.

Zamby

Richard and Grant have been tag teaming the zombies this week, with Grant of course focusing on animations and getting the animations to work properly on the zombies.

Richard has been working the AI as usual, the nav-mesh, and how zombies attack and get attacked. The zombies also now have a super efficient nav-mesh that generates on the fly in our huge world. Currently the zombies are able to navigate the environment, aggro on the player/certain stimuli, attack, die, wander, moan, lay down, eat corpses, and have lots of idle activities. Geoff will be showing off the last few months of progress in a dev-vlog once he feels it’s ready to show. So bug him about it on his twitter at @geoffkeene for me. (Take THAT for throwing me under a bridge!)

Now I would say that’s excellent progress.

Livestreams

The section containing this sentence is the weekly reminder that both Geoff Keene and Richard do livestreams every now and then on twitch.
We’ve created a team twitch page that includes Chaoss’s profile, no longer banned by twitch for the heinous crime of being British but not using Virgin as his ISP.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

Click here to comment!

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The Weekly Dead 44

Hello Survivors!

Geoff here. I’m writing the weekly dead today as Howell is out (and totally bailed on me at the last minute and is SO fired) but hey, water under the bridge (that I’m going to throw him off of.)

Chaoss Hard Drive Failure

Ouch! Some people were concerned about Chaoss’ hard drive issue we mentioned last week. Just to clarify what happened there; we lost some source work on the houses due to a complete and total IO drive failure. We still have some of the produced content (the ones we use for the game), but a few of the original files were lost due to a combination of negative factors. (That’s the nice way of saying we stuffed up.) This is not a huge issue, but we did lose a few days of Chaoss’ work, and we figured we’d let you know. It doesn’t change much. So let’s get on to the cool stuff coming to a Pepper Valley near you!

Town Buildings

If Howell were here (but he’s not because he totally let me down) he would probably say something clever in his usual way (but won’t because he ditched us) and then post really cool pictures of some town buildings that Chaoss is building to fill the town streets of Pepper Valley. (But I’ll have to do it because he abandoned me.)

Interview Stuff!

Hey guys, I did a fancy schmancy interview with TechRaptor.

Build 15-UE4 Time-table

What is a time-table anyway? Is it sort of like a sun dial?

Well, no matter. We’re looking at releasing Build 15-UE4 as the opt-in OR the official build once we’ve done the following:
- Zombie AI, so zombies are a fair and frightening threat
- More populating of Pepper Valley, so you have a fantastic play space to enjoy
- Polished up current features, so you can enjoy the features that are in to their fullest potential
- Test test test, so we can ensure it’s worth your time before releasing

There is still no public timeline on that, but we’d love to have it out this summer, assuming our A/C keeps on workin’ and we don’t all die of heat stroke or catch on fire.

Minivlogs plz?

Yeah, I got some in store. We’ve made a lot of improvements since the last content-based minivlog. I might even have trouble including it all in a vlog and still keep it on the mini side. Well, I’m certainly looking forward to that!

Grant did some animation stuff.

The survivor has a lot of little bits that have to be weighted and tidied up properly. So that happened. Nothing too much to show. I mean, it’d literally be a picture of the survivor standing there. And it would look pretty normal. And fine. And you’d be like, hey, that’s just a picture of a dude, why bother showing us that? And then I’d be like man, I don’t know, I just wanted to put more pictures in because you guys like pictures, and then you’d be all, I understand, we do love our pictures, and then I’d be like, sweet dude, I think it’s time to wrap up this Weekly Dead, and you’d be like, that’s mathematical dude, I’ll be sure to click the links below to follow us on twitter and comment on this weekly dead, and then I’d be like, cool man, see you on the forums.

Livestreams

Just a reminder, we totally do livestreams of development from time to time! You can check those out at the link below.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

Click here to comment!

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The Weekly Dead 43

Hello survivors! Welcome to another edition of The Weekly Dead!

Zombies

The main focus this week has been the AI of the zombies. Richard and Geoff are hard at work on the movement and searching capabilities of the zombies, as well as the various other things that zombies do.

We’ve also worked on the zombies idle animations. You may have seen this on Geoff’s twitter or instagram already, but in case you haven’t.

A video posted by Geoff Keene (@geoffkeene) on

Skinning

This week Grant has been revising the player model and skinning it. He reports that the fingers are the tricky part.

I’m somewhat confident that this blog post can not be used as an admission of guilt in a police investigation…

He has also rigged the Screamer. The skinning on the Screamer is far from done, but it is currently complete enough that the animators can get to work creating animations for it.

Chaoss Chaos

Chaoss has had one difficult week. With the week starting with his mother getting ill and having to run to her side, and ending with the hard drive that contains a lot of his work being rendered inoperable, it’s amazing he got any work done at all this week!

The above image showcases what was going to be one of the new modules, now trapped on his dead work drive. If necessary he will remake the module to the same level of quality at least.

The above image, as I was told, contains an earth plant, commonly referred to as a “tree”. In all seriousness, the above image shows off a new tree shader and tree model.

Finally, Chaoss has been working on town roads.

Because pictures are worth more than words.

Object

To round out this week’s Weekly Dead, we present to you a portable generator model, untextured.

Steam Workshop

I would like to take a moment to reiterate why the workshop was empty when you went to browse it, or why you couldn’t upvote anything. Well, we’ve figured out that our upload program was uploading things under the wrong category. We have since updated it, and you can find the uploader at the location in this link under the category of “Tools / Packages”.

Creators will have to edit their creations or possibly re-upload them using our new uploader tool.

Livestreams

The section containing this sentence is the weekly reminder that both Geoff Keene and Richard do livestreams every now and then on twitch.
We’ve created a team twitch page that includes Chaoss’s profile, no longer banned by twitch for the heinous crime of being British but not using Virgin as his ISP.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

Click here to comment!

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The Weekly Dead 42

Hello survivors! Welcome to another edition of The Weekly Dead!

“Where’s the pictures?”

Everything this week has been code work, and with some people recovering from sicknesses, and others visiting sick relatives we’ve come to the end of the week without any images to show. Work has progressed in spite of all of that thanks to the hard working team members who slave away while sick.

But for now, my picture’s folder is empty.

The VLOG Redux

Did you see the VLOG last week? If not then here it is again. You should really watch it.

Grant

This week, Grant has returned from the land of the Anglo-Saxons and has battled ferocious jet-lag to work on his part. Refining skinning on the fingers. It sounds like such a miniscule task but skinning errors can be some of the most visible ones.

Chaoss

Chaoss has battled both illness and the illness of a family member, yet has managed to get a few things done anyway. Chaoss has been working on creating more modules for buildings, and the textures for them.

Richard

Richard has finally tackled his major nemesis of the past several weeks. He has got the inventory working seamlessly in multiplayer. This initially did not include Drag-and-Drop functionality as Unreal Engine has a problem with showing the icon while dragging, so until tonight the inventory works by clicking on an item, and clicking on a section of inventory/equip slot. Drag-and-Drop is looking to be Richard’s next big nemesis.

The Rest and What’s Next

Player movement is the final system worked on this week that I didn’t mention until now, and next week the targeted system is Zombie AI. Hmm, wasn’t Zombie AI one of the last systems that have to be in place before the release of the Unreal Engine build? I wonder…

Steam Workshop

I would like to take a moment to reiterate why the workshop was empty when you went to browse it, or why you couldn’t upvote anything. Well, we’ve figured out that our upload program was uploading things under the wrong category. We have since updated it, and you can find the uploader at the location in this link under the category of “Tools / Packages”.

Creators will have to edit their creations or possibly re-upload them using our new uploader tool.

Livestreams

The section containing this sentence is the weekly reminder that both Geoff Keene and Richard do livestreams every now and then on twitch.
We’ve created a team twitch page that includes Chaoss’s profile, no longer banned by twitch for the heinous crime of being British but not using Virgin as his ISP.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

Click here to comment!

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