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The Weekly Dead 26

Hello Survivors!

We’re back in the Sandswept Cave after a few days of delicious Thanksgiving noms. A lot of internal stuff going on this week. We’re smack in the middle of replacing our old terrain system for a brand new custom one. Crazy.

New Terrain

The new custom terrain system (briefly mentioned in The Weekly Dead 24) is in place. Even in its most basic form it has already improved ‘World Refresh’ significantly, bringing it down to about 4 seconds. Richard and Chaoss are working to have it stabilized within the next few days. Here’s some of the new terrain texture blending and a look at the new high-detail terrain deformation we are now capable of doing, and the very same terrain you’ll be able to paint and manipulate in Watertower.

Kickstarter Rewards

Some of you have mentioned concern over special items, such as your Kickstarter rewards. Those special items are still very much happening with our treasured item delivery system. You can view additional info on that and other features on our (relatively) new roadmap!

Steam Workshop!

This week we launched our official Steam Workshop! We love the Survivor Forums and we’d like you guys to continue making cool things AND incorporate them into the game. There’s nearly 30 creations up already since launch and they’re all pretty awesome! So have at it. Go make cool things!

Leave some room for me though. I want to make some cool things too.

And now I hand over the keyboard to our lovely Bug Sniper lady, Kate!

Bug of The Week

Welcome back, Survivors! It’s been a while.

I’ve missed you. sniff

I hope everyone had a good Thanksgiving! Anyone still in a food coma?

This week’s bug is something out of our internal build. We’ve been putting in the brand new terrain (and that includes reworking the physics). This is one of the amusing bugs we’ve encountered along the way. Enjoy!

Discover a chuckle-worthy bug? Catch it on video or screenshot and submit them to the usual Support and Bug Reports forum and yours may be featured in next week’s blog post!

Linger on, Survivors!

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Steam Workshop Now Available!

Hello Survivors!
We have opened up Steam Workshop support for The Dead Linger!

Want to have a chance to have your survivor creations released as official content in The Dead Linger? That door has just been opened.

Click the image link below for more information on how to get started!

Be sure to watch our latest Design of the Dead, included in the workshop page!

Related Links:
TDL Workshop Guide (if you hate clicking on images)
TDL Steam Workshop
Survivor Creations Forum
Steam Workshop Discussion Forum
What is Steam Workshop?

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The Weekly Dead 25

Hello Survivors!

This will be a short and sweet little blog on what’s happening this week. Not too much has changed externally since our last Weekly Dead. Richard is still hacking away at the Dedicated Server code and it’s getting real close. We want this thing running smoothly, and it’s just about there! The artists are currently working on content for Build 16 and beyond. I wish I could talk about some of the artwork, but that may spoil some lore things we want to keep under wraps till it’s ready! Just because we’re in Early Access doesn’t mean we want to spoil all the storyline for you in advance!

I had the chance to check out Dec’s Steam Uploader Tool this week and it super easy to use! We’ll be releasing that as soon as Steam gives us the signal for the TDL Workshop, hopefully this coming week. We look forward to showing you Survivors our latest Design of the Dead explaining everything you need to know about it!

PAX South

Will you be attending PAX South? How about East? Let us know! I even wrote up a tiny survival guide for first time convention crawlers.

I’ll be letting our lovely Bug Sniper lady Kate take it away from here!

Bug of The Week

This week’s bug isn’t very new at all, but it is a dear one many of you love. If you aren’t already familiar with Mattress Surfing (aka Magic Carpet Ride), then I’d definitely recommend checking out the following screenshots and videos!

From YouTuber AdvScienceIndustries:

Survivor Guahos shared a clip by TheChipmunkZombie:

Survivor Darknesskills shared this silly screenshot:

Now, last but not least, Survivor MagFlare shared this amazing logo:

I’m so in! Who else wants to join the club?!

Discover a chuckle-worthy bug? Catch it on video or screenshot and submit them to the usual Support and Bug Reports forum and yours may be featured in next week’s blog post!

Linger on, Survivors!

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The Weekly Dead 24

Hello Survivors!

It almost felt like an eternity since our last Weekly Dead. Almost like sitting in a queue for a certain game…*ahem* So, let’s jump right into this week and catch you up to speed on things!

Hotfix 15c

Hotfix 15c is underway to correct some remaining issues and will include a massive Dedicated Server update to get dedicated server software that actually works properly the way you need it to run reliable servers. It also gives us a great opportunity to clean up our netcode a bit and streamline that whole system. We’re switching over to Steam’s networking which will greatly improve how players host and join servers, and more reliably tunnel through the various tubes of the internet to join each other’s games. And here it is so far!

Okay, it’s not that exciting to look at, but there it is. The Dead Linger’s dedicated server running completely independently (without the game installed.) Pretty awesome, right?

Build 16

Artists are already well into finalizing 16 and 17 content, so Build 16 is simply awaiting the end of Build 15′s various hotfixes to begin full code development. Bear in mind that Build 15 is laying down some of the core foundation needed for faster build cycles, so these hotfixes are a necessity. Currently and with the latest updates we have been overhauling a ton of major systems that include loot spawns, zombie performance, zone templates, and a whole lot more.

Roadmap Recap

Our Development Roadmap has undergone a HUGE, and I mean ENORMOUS overhaul. (We’ve basically given you all of TDL’s current and future plans all in one place!) You guys wanted transparency, so there it is! There’s also tacos. Not transparent tacos, but tacos nevertheless. There’s some great discussions going on at the forums regarding various aspects of the roadmap already. Take a peek yourself to see the new roadmap and accompanying Design of the Dead video. Have at it!

THEDEADLINGER.COM/ROADMAP

Art Stuff

In an effort to push ahead the concept of survivor’s having stable and self-sustained bases in the game, Parker has been tossing around some concepts for The Dead Linger’s farming system. We’re planning out how it will look and how you’ll plant seeds into the fertile earth.

Jeff seriously surprised us last meeting with the progress on the HM Typical. It’s just about done in every way, and almost ready to toss into the game, after a bunch of accompanying code work, that is. This ordinarily extraordinary vehicle is planned for Build 20 at this time. Check this baby out:

Chaoss has been working on two very cool things. First off, the new terrain is coming along great, which will provide a massive increase in performance, use proper LOD methods that the current one doesn’t use, and it will allow us to paint the terrain in a much more realistic fashion – a feature we’ll be adding to Watertower so that you can paint your own dirt paths and such.

The new terrain also features 1 meter resolution, which is way higher resolution than the previous (current) terrain supports. This means we can do way more detailed things with it, and no more crazy jagged angles on the terrain. Here’s a picture where Chaoss wrote his name in the terrain to show you exactly how detailed it can be.

Chaoss is also working on the new suburban homes. We’re re-creating the Middle Class Suburban Home with 1, 2, and 3-story to better match the current art, quality, and performance. The new houses are also built with modular layouts in mind. This house you see in the picture below can result in about 10,000 different permutations, and that’s not even including color. Oh, and house colors will be returning! You can expect these new houses around Build 16.


Chaoss also spent some time getting the textures ready for all of the houses to use. With this system, we can recolor the walls and wood trim paneling different colors however we please. This means no house is the same as the other, both in appearance and layout.

Some painted drywall with fancy lights on it.

Bug of the Week

Now I get to hand the keyboard over to Kate, our bug sniper!

Welcome to the debut of the Dead Bug of the Week! We’ve decided to start up a weekly issue of the most hilarious (and sometimes ridiculous) bug to add a bit of humor into the development process!

Our first bug comes from Aether245 and FallnMastr; two survivors who discovered that running into each other would launch one or both into the air. They have lovingly named it the Rocket Man Glitch, and they provided a couple hilarious clips.

Aether245′s Clip
FallnMastr’s Clip

Discover a chuckle-worthy bug? Catch it on video or screenshot and submit them to the usual Support and Bug Reports forum and yours may be featured in next week’s blog post!

PAX South


We’re doing that thing where we go outside again! This time you’ll be able to find Geoff, Kate, and myself at PAX South this coming January! You better come find us and say hello, we may just have some neat pins for you.

That’s everything this week.

Linger on, Survivors!

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Design Of The Dead: New Roadmap

Hello Survivors!

We’re bringing you a very special Design of the Dead today! We couldn’t wait till Friday, so here it is: The new development roadmap in its entirety!

THEDEADLINGER.COM/ROADMAP

Linger on, Survivors!

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