Hello survivors and welcome to The Weekly Dead. This week we, ah you guys know how the Weekly Dead works, let’s just jump right in!
Still on that huge inventory refactor we’ve been doing, reorganizing how items look and feel inside the inventory and how you interact with them, getting all of that wrapped up.
This week we’ve worked extensively on adding attributes to loot items including defense, speed, infection risk reduction, fire resistance, and things like that.
We’ve also added tool tips to the items, with all these attributes visible.
Armor deals with durability differently than weapons, so you’ll see much higher durability ratings on armor and clothing than weapons.
We also have been doing a lot of work under the hood on multiplayer. Specifically things like door physics working correctly cross network, picking up and interacting with objects, and general consistency between client and host. Basically trying to get all the survivors on the same page all the time.
We’ve got a lot of cool pictures to show off that I just don’t know how to categorize otherwise.
First off, we have a few apartments showing signs of previous survivor interaction.
Pretty spooky looking to me at least. I mean, these images suggest that the bathroom for that apartment building is communal, and that’s the spookiest thing I can think of!
We also have some images showing off our day/night cycle which lets us change time of day, density of clouds, moon phases, and more.
I could look at that sky all day. In fact, you just did!
A few other things of interest were also made this week.
Starting with, an FPS counter added to the options menu so you can see how changing the options affects your performance.
and for our own purposes, a dev test center.
This will allow us to quickly look at every item in the game, pick them up, and test them. It makes testing the items both easy and fun, and shows us at a glance which items need to be worked on. You can’t read it in the picture, but the green circle that is visible says “Walk here to spawn ammo” and as long as the gun has an ammo type plugged in, just walking into that circle will spawn us ammo.
It’s a pretty sweet addition for us.
And finally, new zombie animations.
That delay will be fixed up soon, but we thought you might want to see that animation sooner.
Social Media Stuff
Now we arrive at the weekly reminder that Geoff, Richard, and Chaoss do livestreams every now and then on twitch.
The Sandswept Team Page
Be sure to follow us on twitter @TheDeadLinger for more development news!
Linger on, Survivors!