I’ve managed to escape on a mini vacation and it’s probably the only vacation time Geoff will ever give me! So I’ll be keeping this one short!
This week, more optimization!
— Geoff Keene (@geoffkeene) August 22, 2014
They’ve all gone crazy with power.
Richard, Chaoss, Atle and Grant are collaborating to optimize all the things! They are taking a 3 prong approach to reducing memory use. That means all textures, zombie level of detail and animations and all sound clips are being reduced and resized.
Tree popping (or lack there of) has been greatly improved. In this video demonstration of the effect, each tree level of detail has been rotated at different angles to emphasize fading. In game, it will appear smoother and even less noticeable, if you even notice it at all.
Grass now uses unified normal shading and has 2 distance settings, giving us a giant performance boost on the system.
Grass quality in the settings menu causes an immediate refresh so restart is no longer required.
We’ve also got leaning implemented. The ‘Q’ and ‘E’ keys let you lean around corners and peak out slightly. A much more improved version of leaning will be coming in a later build.
Bunny rabbits are also getting placed in game. Rabbit Season is a go!
And just in case you missed this:
— Geoff Keene (@geoffkeene) August 17, 2014
That’s everything for this week!
Linger on, Survivors!