We’re in for the final stretch on zombies this week.
Level of detail, animations, and shaders are in place.
The team is now working to tidy up all the loose ends.
Chaoss’ clothing shaders will allow us to color most clothing, meaning more variety, and the possibility for dying clothes later on.
Shaders will also include different levels of blood stain details on clothing. Logo is placeholder, but just an example of “logo” mapping on our shirts and clothing. We may allow survivors to submit their own (non-copyrighted) t-shirt logos in the future.
Dane is also getting started on this scary looking Harbinger gear.
Jeff thought we needed two cup holders. So there it is! Oh, and a bunch of other tweaks and additions to the interior detail. The car is officially ready for UV and texturing. Next time you see it, it won’t look gray.
Parker has some ‘quarantine wall’ concepts for us. These are one of many types of boundaries you may encounter in the future. We’ll have more on that later.
We have some new loading screen art in the works by an artist named Jonas! He’s responsible for the grasslands and forest loading screens, with more on the way. Here’s the new picture you’ll see when loading into a farmland zone in Build 15.
Between all the crazy shader and texture work he’s been doing, Chaoss made a couple quick improvements to the farmhouse, including a couple more rooms on the lower levels and a creepy attic.
As mentioned last week, we’re overhauling all of our Sandswept and game-related sites, both for better cleanliness but also in anticipation of some upcoming Sandswept IPs.
The current plan is to preserve all existing forum usernames, emails, and passwords. We are not sure about posts yet, but we’ll let you know as that gets closer.
Let us know what you think of these changes and be sure to drop us any website feedback or suggestions you have in this thread here!
That’s it for this week.
Linger on, Survivors!