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The Weekly Dead 42

Hello survivors! Welcome to another edition of The Weekly Dead!

“Where’s the pictures?”

Everything this week has been code work, and with some people recovering from sicknesses, and others visiting sick relatives we’ve come to the end of the week without any images to show. Work has progressed in spite of all of that thanks to the hard working team members who slave away while sick.

But for now, my picture’s folder is empty.

The VLOG Redux

Did you see the VLOG last week? If not then here it is again. You should really watch it.

Grant

This week, Grant has returned from the land of the Anglo-Saxons and has battled ferocious jet-lag to work on his part. Refining skinning on the fingers. It sounds like such a miniscule task but skinning errors can be some of the most visible ones.

Chaoss

Chaoss has battled both illness and the illness of a family member, yet has managed to get a few things done anyway. Chaoss has been working on creating more modules for buildings, and the textures for them.

Richard

Richard has finally tackled his major nemesis of the past several weeks. He has got the inventory working seamlessly in multiplayer. This initially did not include Drag-and-Drop functionality as Unreal Engine has a problem with showing the icon while dragging, so until tonight the inventory works by clicking on an item, and clicking on a section of inventory/equip slot. Drag-and-Drop is looking to be Richard’s next big nemesis.

The Rest and What’s Next

Player movement is the final system worked on this week that I didn’t mention until now, and next week the targeted system is Zombie AI. Hmm, wasn’t Zombie AI one of the last systems that have to be in place before the release of the Unreal Engine build? I wonder…

Steam Workshop

I would like to take a moment to reiterate why the workshop was empty when you went to browse it, or why you couldn’t upvote anything. Well, we’ve figured out that our upload program was uploading things under the wrong category. We have since updated it, and you can find the uploader at the location in this link under the category of “Tools / Packages”.

Creators will have to edit their creations or possibly re-upload them using our new uploader tool.

Livestreams

The section containing this sentence is the weekly reminder that both Geoff Keene and Richard do livestreams every now and then on twitch.
We’ve created a team twitch page that includes Chaoss’s profile, no longer banned by twitch for the heinous crime of being British but not using Virgin as his ISP.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

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The Weekly Dead 41

Hello survivors! Welcome to another edition of The Weekly Dead!

The VLOG

Before we get to the rest of the Weekly Dead, it is my solemn duty to ensure that everyone watches the VLOG Geoff created. This VLOG answers several frequently asked questions, including some hard hitting ones. I feel that it is a VLOG that must be watched… Or, listened to, rather.

Trees and Bushes

Over the past week Chaoss has been working on trees and bushes. Specifically he has finished all of the bushes and pine trees. In his madness Chaoss has plans to fill the world with many different forest types. Chaoss also plans to fill Pepper Valley’s terrain for the initial release.

The above image includes all of the bushes and the pine trees. The shaders in both of the previous images have been hand tweaked by Chaoss himself in a process he calls “Chaoss-ifying”.

In the screenshot immediately preceding this line, we see only one type of tree, but we must remember that it is not the number of types of trees that is important, but what goes into them. The above image is both a test of the procedural tree generation, and the alpha-to-coverage tree shader, which is essentially taking the transparency in the grass and leaf (or in this case, pine needle) textures and using it to blend the foliage edges together.

Weapon Values

In addition to recording that VLOG post at the top of this week’s Weekly Dead, Geoff has been setting up proper damage and durability values for the melee weapons. Geoff has completed about half of them so far. These values are placeholder and based on a the idea of zombies requiring X amount of damage to their heads before re-death. Far from finished, these values must first be tested and balanced, especially where PvP is concerned.

More Inventory

Richard is still hard at work making sure the inventory system in multiplayer is air-tight and works smoothly. While working on the inventory system Richard has also been doing a bit of debug work on Unreal 4.8.0 Preview 2. TDL is now fully integrated into 4.8!

Grant

Grant is gallivanting around Europe this week, and even stopped by to say hello to Chaoss in London! He’ll be back in awhile with more animation and rigging things, but he finished up the majority of the clothing work for Build 15-UE4 before he left. Thanks Grant! Enjoy your holiday!

Livestreams

The section containing this sentence is the weekly reminder that both Geoff Keene and Richard do livestreams every now and then on twitch.
We’ve created a team twitch page that includes Chaoss’s profile, no longer banned by twitch for the heinous crime of being British but not using Virgin as his ISP.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

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Minivlog 7 – FAQ – The Black Vlog

Hello Survivors!

A round of important FAQ from our brave and fearless leader. And handsome leader. He may be the one writing this.

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The Weekly Dead 40

Hello survivors! Welcome to another edition of The Weekly Dead!

The Visual Part This Week

The great palindrome week has not been a week of visual progress in the form of images. In spite of this Chaoss has managed to capture a few images of his work, for your visual feasting pleasure. He’s finished all the materials we’ll be needing for the suburban houses. The work that he has done has laid the groundwork for all future buildings and not just these houses you’ve seen.

The caption in the image above was written by Chaoss himself.

The above image is another view of the house that was pictured in the image before this one, currently a work in progress as evidenced by it being nothing more than walls and not in engine.

The exclamation point on this section of The Weekly Dead is the above zombie selfie. Hopefully the man this one used to be was just carrying a camera, because the situation would be awful if the zombies started learning.

Geoff’s Work

During this week Geoff has been hard at work setting up all the items. This includes their names, the various item quality levels (Contaminated, broken, normal, etc) the stats (For weapons this would include damage and durability. For food how much sustenance it regains and so on.) how much space the items take up in the inventory and their weight. It’s a combination of data entry and design for over 400 items. Tedious, necessary and in the end there is nothing we can take a picture of. Well, maybe there is one thing I can take a picture of…

Richard’s Work

Richard has still been working on the inventory systems and getting them up and running. Mainly he’s been working to get Unreal Engine 4.8.0 preview 2 working, as it gives us access to the features available in the new build of the Unreal engine.

You can read about the new features available in the latest Unreal engine update in this link.

Steam Workshop

Many of you may have been wondering why the workshop was empty when you went to browse it, or why you couldn’t upvote anything. Well, we’ve figured out that our upload program was uploading things under the wrong category. We have since updated it, and you can find the uploader at the location in this link under the category of “Tools / Packages”.

Creators will have to edit their creations or possibly re-upload them using our new uploader tool.

Livestreams

The section containing this sentence is the weekly reminder that both Geoff Keene and Richard do livestreams every now and then on twitch.
We’ve created a team twitch page that includes Chaoss’s profile, no longer banned by twitch for the heinous crime of being British but not using Virgin as his ISP.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

Click here to comment!

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The Weekly Dead 39

Welcome survivors to another edition of The Weekly Dead!

I forgot to mention this last time, but The Weekly Dead 38 was the 100th kickstarter update we made! Hooray!

Solar Panel

Now this one was finished RIGHT after I posted last week’s weekly dead, so it didn’t make it in that time, but here it is.

Updated textures for the Solar Panel.

Inventory & Multiplayer

Richard has been working on some really complicated stuff with multiplayer and the inventory. As an example he sent this image.

There is more not pictured but it’s essentially the same thing as far as pictures of it go.

Grant, Atle, and Geoff

This is where the meat of this week has gone.

Grant has finalized the how the animations we have are played on our models, as well as cleaned up the animations, and did the skinning for the players, weapons, and zombies.

Geoff has been working with him on that, as well as a few other things involving loot.

Riot zambie #TheDeadLinger

A photo posted by Geoff Keene (@geoffkeene) on

Playing dressup with Grant. #TheDeadLinger

A video posted by Geoff Keene (@geoffkeene) on

As far as what the other things involving loot are, it’s putting the stats for all our current items in the game.

And for one final Geoff related push, many out there wanted to see gameplay, but couldn’t be present for the livestreams, and didn’t have time for the replays on twitch, so for you extremely busy people, gameplay directly to your face and ear holes.

Watch live video from SandsweptZag on Twitch

You’ll find the gameplay at the 1:10 mark. If you need a link that links directly to the proper time, here you go.

Finally, Atle has been working on firing animations for pistol and rifle, as well as landing animations for the survivor, though it’s not yet complete.

Texture Work

Chaoss has been back at making more houses, but he’s also done some house texture work, and some on the zombies, which is what I’ve got to show you this week.

For being a bright day that’s pretty spooky huh? But I’ll bet you wanna see what those red eyes are attached to. Well…

Now THAT is a zombie!

Livestreams

Remember that both Geoff Keene and Richard do livestreams every now and then on twitch.
You can find their channels here.

Richard Keene’s twitch channel
Richard’s Past Broadcasts
Geoff Keene’s twitch channel
Geoff’s Past Broadcasts

Geoff has also spent 2 days this week at THE VOID. I wonder what that’s all about?

A photo posted by Geoff Keene (@geoffkeene) on

Awwww.

A photo posted by Geoff Keene (@geoffkeene) on

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

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