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Build 12 Teaser

Hello Survivors!
Here’s a thing about Build 12! Watch this thing about Build 12.

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Build 11 & 2013 Post-Mortem Dev Vlog

Welcome to 2014, Survivors. Here’s a dev vlog to start off the new year the right way. There’s a lot of information revealed in this vlog. Enjoy thoroughly, as we know you will.

Linger on, Survivors!

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Build 11 – “Into The Woods”

Hello Survivors!
The massive and utterly spectacular Hunting Update has been released! Check out the awesome Build 11 Update Page to see some of the big new features in this build!

Click the image below!

Some of you might be asking; “Hey, where’s the dev vlog?” [January 4th, 2014 Edit: Here it is!]

We’ll be rolling out a dev vlog sometime around the end of this year / beginning of next to cover changes in this build (and probably Build 12) as well as to discuss our plans for 2014.

Once you’ve checked out that page, feel free to look below for the full patch notes and all other changes as well!

Patch Notes for Build 11

“Into The Woods”

Notes:
- You will need to create a fresh, new world when you play this update.
- If you are experiencing framerate issues, it may help to turn your Tree Billboard Distance down in the Advanced Graphics Settings menu.

Achievements:
- For real this time; The Anniversary achievement is fixed. You should get it simply by playing Build 11, and we’ve extended the deadline out until further notice. We’ll probably close it off sometime in early 2014 to ensure everyone has a fair chance at obtaining it. To get it, you simply have to play the game.

Hunting Related Additions:
- A new NPC roams the forests of the world. The Buck — a male deer with glorious antlers — has been added. You can hunt and skin this animal for food. Happy hunting!
- Two new knives have been added; a Skinning Knife and a Combat Knife.
- Knives can be equipped and used on a Buck corpse to skin it and obtain pieces of Raw Venison.
- When right-clicking on items in the backpack, you will now see a menu with buttons such as Drop, Eat, Equip, Cook, and so on. These buttons are context-sensitive and will appear on items they pertain to.
- By standing near a lit campfire, you can right-click on raw meat and cook it. Cooked meat will reduce your hunger by a larger amount than raw meat.

Item and Weapon Changes:
- A multitude of weapons and items have been added.
- There are now two stealthy weapons, a Recurve Bow and a scoped Hunting Crossbow. You will need to find Arrow quivers to use as ammunition for these weapons.
- Bows are a new game mechanic! To fire a loaded bow, you will need to hold down to charge it, and then release to fire the arrow. The longer you charge (to a limit) the further the arrow will fly.
- The following melee weapons can now be found in the world: Fire Poker, Police Baton, Crowbar, Pickaxe, and PVC Pipe.
- There is now a new special melee weapon; The Spade. (Congratulations to Kickstarter backer Shawn “Spade” Huebner!)
- Congratulations to Kickstarter Backer “Charles Kutz” who gets their name on the Crossbow.
- Congratulations to Kickstarter Backer “Kim-Rogers” who gets their name on the Recurve Bow.
- Removed and modified some descriptions on item tooltips.

Woodcutting Changes:
- Trees now drop Wooden Logs. These logs can be used to craft 2x4s and other objects, such as campfires. (See “Crafting Additions”)
- Chopping trees now properly emits noise that will attract zombies.
- Hatchets now cut trees at the default rate whereas the Fireaxe will cut trees down slightly quicker.
- The chops required to cut down a given type of tree has been tweaked slightly across the board.
- Other weapons and items can no longer cut down trees. You now must have an axe equipped to cut down a tree.
- Fixed a bug where trees were sometimes refusing to drop any wood after being cut down.

Crafting Additions:
- There is now a large “Crafting Mode” button in the top right of the inventory. Pressing this will open the Crafting Screen.
- New Recipe: Campfire. Use 3 logs to create a campfire. Campfires will be placed on the ground infront of you when you craft them. You will require at least 1 Match in your inventory in order to light a campfire.
- New Recipe: Venison Jerky. As with most recipes we’ll add, we will leave it up to the survivors to figure out how to create them.
- New Recipe: 2×4. You can turn wooden logs into 2×4 weapons, or to use in barricading.
- New Recipe: Large Campfire. You can use more logs to create a larger fire. Larger fires will give additional benefits in a future update.

Zombie Changes:
- Fixed a bug where zombies were not properly repopulating a zone after awhile.
- Zombies will be attracted to campfires that they can see. Be careful!
- Fixed an issue where slow zombies might not animate some animations properly.
- Fixed an issue where strange pink/purple objects would show up on dead zombies.
- A small addition has been made to zombie spawning when the survivor hasn’t encountered the undead for awhile.

World Changes/Additions:
- A new Farmhouse building can be found on farms in place of the old suburban house.
- You can now find two types of Under-Construction suburban homes in suburban neighborhoods. These are a good place to find wood and building supplies.
- There is a new, large building — a LeLand’s Supermarket. (Congratulations to Kickstarter backer Jonathan Leland!)
- There are now fences in the yards of houses, and in a few other parts of the world. We will be adding gates and more in the near future.
- There are now large bushes and additional foliage to be found all over the world.
- Terrain now has new grass textures.
- Better world-instance caching (fancy dancy programmer nonsense)
- Fixed a bug where grass sometimes wouldn’t show up when it should.

General Changes/Fixes:
- Fixed an issue where melee weapons weren’t dealing the appropriate damage amount.
- Hunger now increases at 3x rate while sprinting. If you sprint a lot, you will get hungrier much faster.
- There are now multiple chatbox messages indicating when your hunger level is getting dangerously low.
- Slightly changed the field of view of the first person hands so you can see more of your hands and weapons. Now 60, up from 50.
- Large refactor to the messy backpack code.
- Fixed a bunch of issues where items would appear squished or stretched in the backpack.
- Fixed a bug where you couldn’t properly swap out backpacks.
- When switching to a smaller backpack, items will now automatically resort to fill the space, if it’s available. We will be adding an auto-sort button soon as well.
- Sprinting sound fixed so it will only play when actually sprinting.
- “Grab” has been changed to “Interact” in the key bindings menu.
- Throwing held objects should now work properly in almost all cases.
- The status bars in the inventory (hunger, stamina, infection risk, etc.) now properly fill their boxes on all resolutions and aspect ratios.
- Fixed a rare bug where the survivor could get stuck holding a door after grabbing it.
- You will no longer continue losing stamina if you open your backpack while sprinting.
- The sprint animation will no longer play if you open your backpack while sprinting.
- You can once again open doors and pick up objects while sprinting, allowing you to violently barge into homes.
- Made some changes so that some items — such as baseball bats — are not usually standing on end when found in the world.
- Added some ‘spam filter’ to message logging, so clients can never get spammed by error messages when something goes wrong.
- Some big fixes to doors so they open more reliably and more intuitively. Some doors still have a few issues with opening the direction they should. If a door is not opening the way you’d expect, simply move the mouse in other directions.
- Fixed a bug where strange things could happen to the game when the window was not focused in windowed mode.
- In the Advanced Graphics Settings, Tree Billboard Distance can now only go to 40 (for the time being,) and will be set to 35 by default.

KNOWN ISSUES:
- Arrows can not be retrieved yet, and will not stick into targets — yet.
- Some items will look a bit strange indoors as we phase in our new lighting system. These issues should be fixed in a following update.
- Survivors can no longer hurt one another. (This will return in the future.)
- Ammo in boxes and guns do not keep correct ammo count when trading between survivors in multiplayer.
- Animations will sometimes loop or get ‘stuck’ from time to time.
- Creating and joining worlds without closing TDL.exe can cause things to get a little crazy. We currently recommend rebooting the game between sessions.
- Dragging doesn’t work just yet. We will fix this soon.
- Host survivors may experience some mild framerate stuttering when new survivors are joining their game. We will be improving this as we progress.
- Some survivors experience black screen with hands and nothing else. We have added a fix for this, but if you still experience this issue, run in Fullscreen instead of Windowed Mode. You can also try moving the window frame, which may correct the issue as well. We will be looking at a more permanent fix for this issue.
- Zombies are sometimes still appear in different positions for different players in multiplayer games. We will be improving this.
- Sometimes the Settings menus get overlapped or otherwise crazy. Just press the ESC key or “Done” button to get the screen back to normal.
- There is a bug where you will sometimes plummet to the ground very quickly when dropping from a ledge. Holding Left CTRL right before impact will mitigate some fall damage. Watch your step!
- You can sometimes have a phantom weapon or duplicate weapon in your hands when joining or rejoining a world.
- The game and framerate will sometimes stutter for a short duration, especially when coming up on a town or new area. Your PC is most likely fine. It’s not you, it’s us.
- Sometimes buildings will forget to spawn. Sometimes loot inside buildings will forget to spawn. The buildings want you to know they’re sorry. If you experience this issue, curse loudly at the aformentioned buildings and continue on to a new area where buildings do what they’re told.
- Lots of other very obvious issues that we’re going to be working on. (Welcome to Alpha!)

As usual, please report bugs on our Support & Bug Reporting forum.

Build 12 is going to be a bit smaller than normal, but it will contain quite a lot of new features as we’ve now settled fully into Unity and can roll out features quicker than ever before. Stay tuned to our twitter for more information on that!

Linger on, Survivors!

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Hotfix 10i – The Glorious Gun Update

Hello Survivors!
Hotfix 10i is (A)LIVE! If you do not get it automatically, we’d recommend restarting your Steam client (or verifying game cache) to receive this update. This update will be somewhat on the larger side as it also adds some preparatory content for the next large build.

Hotfix 10i fixes a ton of issues with guns, weapon-holding, animations, and a whole lot more! Patch notes below!

Patch Notes for Hotfix 10i

“The Glorious Gun Update”

Notes:
- You will need to create a fresh, new world when you play this update.
- If you are experiencing framerate issues, it may help to turn your Tree Billboard Distance down in the Advanced Graphics Settings menu.

Achievements:
- Due to some issues with earning the achievement, the TDL Anniversary achievement deadline has been extended to December 13th. Play The Dead Linger before that date in order to get this achievement! If you miss it, you’ll have to wait and get it next year.

General Changes:
- Guns are working again! We’ve taken this opportunity to get the firearms and reloading system working and more clear to the survivor — better than they ever have in the past!
- Right Mouse Button (default) will now enter iron sights or scope mode on firearms.
- Most weapons now have reload animations and accompanying sounds.
- Most weapons now have sprint animations.
- Reloading from the backpack will begin to refill magazines.
- Reloading with a full set of empty magazines will begin to refill magazines.
- You can not refill magazines while sprinting or doing other actions, so if you want to fill up your guns, you need to allow the refill process to complete.
- Magazine and round-count inside the magazine are now shown next to the equipped weapon slot of a firearm in the backpack inventory. The current magazine loaded into the weapon is highlighted.
- “Out of Ammo” message will appear in the chat box if you try to reload and don’t have the appropriate ammunition type in your inventory.
- Rifles can now sometimes be found alongside a box of their corresponding ammo type.
- Guns and ammo boxes will retain their ammunition when dropped and picked up again by the same survivor.
- Guns will retain their ammunition between play sessions and is saved properly alongside the inventory of a survivor.
- Some items, such as ammunition, can now be stacked. The number of items in a is displayed with a red number on the bottom right of the item in the inventory.
- Ammunition now has multiple rounds per box when picked up.
- Zooming in with a scoped rifle now instantly enters the scope.
- Guns now have recoil when fired. More powerful guns generally have more recoil.
- You can press (default key) Right ALT to toggle between scope and “ironsights” on a scoped weapon. (Vegas Rifle, Uinta Rifle)
- When hip-firing, guns will now vary wildly and be fairly inaccurate. It is recommended that you use the ironsights/scopes whenever possible.
- Lowered minimum threshhold for mouse movement, yielding in smoother and more accurate aiming.
- Guns such as the Vintovka Mosina and the Vegas Rifle will now require an (automatic) bolt-action between shots.
- Fixed huge issues with weapons being held in the hands. No more floating weapons, in almost all cases!
- Fixed a bug where host survivor would not receive a chat message when someone leaves the world.
- Fixed a bug where survivors could not pick up items after auto-equipping a backpack until they opened their inventory.
- Hunger now takes 40 minutes to starve, down from 50.
- Removed crunchy door-hit sound effects in favor of thuddier ones.
- The death sequence has been improved some. The survivor now falls down when dying.
- Removed some of the silly placeholder text on the death screen.
- Put in at least one fix for an issue where zombies would attack the survivor from far out of reach.
- Potential fix for ‘phantom’ items visually appearing in your hands when you didn’t actually have them equipped, often leftover from a previous world.
- Zombies will now be interrupted properly when hit and knocked back by melee weapons.
- Zombies now deal damage later on in their attack animations, instead of immediately.
- Zombie melee range shortened to 150, down from 170.
- Fixed a bug where zombies could be killed by bodily injuries. Zombies can now only be killed by headshots. Remember; the only true dead is a headless zed!
- Survivors can now receive headshot damage as well.
- Melee attacks from survivors now hit their targets damage later in their swing animations, instead of immediately.
- Survivors now make a hurt noise when injured by melee attacks, gunshots, and zombie attacks.
- The ‘swoosh’ sound no longer plays every time you click with a melee weapon, and should now only play when the swing actually takes place.
- Item names in the inventory tooltips now use a more readable font.
- Backpacks now display their size below the name of the backpack. (Small, Medium, Large)
- Backpack removal message is cleaner and can appear only once every 10 seconds.
- Fixed a sprinting stamina exploit that involved opening chat while sprinting.
- The world list is now sorted by last played/created.
- Better interpolation between animations, in general.
- Some of the larger weapons have received a movement speed penalty when equipped.
- The Sledgehammer now has -2 Movement Speed.
- The Vegas Rifle now has -2 Movement Speed.
- The Fireaxe now has -2 Movement Speed.
- The Cinderblock now has -3 Movement Speed.
- The Alpine Shotgun now has -1 Movement Speed.
- The Farmington Double Shotgun now has -1 Movement Speed.
- The SKS Rifle now has -1 Movement Speed.
- The Vintovka Mosina Rifle now has -2 Movement Speed.
- Weather sound effects are now properly connected to the Ambient Volume slider in the Audio Settings menu.
- Survivors can no longer be infected from a bite unless they have at least 20% Infection Risk. Keep clean!
- Trees and grass will now appear closer around a cabin.
- Haybales now generate more spread out, so there will be less projectile haybales when nearing a farm.
- Fixed an issue where nailable objects could be picked up by other survivors in multiplayer.
- The initial Unity configuration window now has new artwork and the new TDL logo.
- We have converted the entire game over to the latest version of Unity (4.3) which has yielded in more efficent terrain rendering, object culling, and more!
- Made game less shitty.

KNOWN ISSUES:
- Survivors can no longer hurt one another. (This will return in the future.)
- Ammo in boxes and guns do not keep correct ammo count when trading between survivors in multiplayer.
- Animations will sometimes loop or get ‘stuck,’ but much more rarely than they did prior to 10i.
- Swapping weapons directly will cause the weapon to not equip properly. Until we fix this (soon) you just have to re-equip the weapon again to make it equip properly.
- Creating and joining worlds without closing TDL.exe can cause things to get a little crazy. We currently recommend rebooting the game between sessions.
- Throwing objects doesn’t always work yet. We will fix this soon.
- Dragging doesn’t work just yet. We will fix this soon.
- Host survivors may experience some mild framerate stuttering when new survivors are joining their game. We will be improving this as we progress.
- Some survivors experience black screen with hands and nothing else. We have added a fix for this, but if you still experience this issue, run in Fullscreen instead of Windowed Mode. You can also try moving the window frame, which may correct the issue as well. We will be looking at a more permanent fix for this issue.
- Zombies are sometimes still appear in different positions for different players in multiplayer games. We will be improving this.
- Sometimes the Settings menus get overlapped or otherwise crazy. Just press the ESC key or “Done” button to get the screen back to normal.
- There is a bug where you will sometimes plummet to the ground very quickly when dropping from a ledge. Holding Left CTRL right before impact will mitigate some fall damage. Watch your step!
- You can sometimes have a phantom weapon or duplicate weapon in your hands when joining or rejoining a world.
- The game and framerate will sometimes stutter for a short duration, especially when coming up on a town or new area. Your PC is most likely fine. It’s not you, it’s us.
- Sometimes buildings will forget to spawn. Sometimes loot inside buildings will forget to spawn. The buildings want you to know they’re sorry. If you experience this issue, curse loudly at the aformentioned buildings and then start a fresh, new world, or continue onward to a new area.
- Lots of other very obvious issues that we’re going to be working on. (Welcome to Alpha!)

As usual, please report bugs on our Support & Bug Reporting forum.

We are happy to announce that we’re officially out of “The Big Engine Change” and moving into our 2-week build cycle! Prepare yourselves for Build 11 — The Hunting Update! Get ready for a wild end to 2013 as we roll out 2 more large content builds before 2014 hits!

Linger on, Survivors!

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Hotfix 10h: The Meaty Multiplayer Update

Hello Survivors!
Hotfix 10h is finally LIVE! If you do not get it automatically, we’d recommend restarting your Steam client (or verifying game cache) to receive this update.

This has been a crazy month for us here at Sandswept! We started development on Hotfix 10h on October 4th, and after slaving 7 days a week, here we sit at almost 3 AM on November 5th! This build makes sweeping improvements to performance, zombie AI, multiplayer gameplay, some balance tweaks, and even more! Huge patch notes below!

Patch Notes for Hotfix 10h

“The Monumental Multiplayer Update”

This update is so large, we’ve added some categories to it like we do for our larger builds.

Achievements:
- New achievement “I Linger Too” is now active! Play The Dead Linger (10h) before the end of November 9th to receive this Halloween Anniversary achievement!

Multiplayer Changes:
- HUGE: Tons of fixes to the multiplayer experience! We’ll try to list them all here.
- General improvements to syncronization between clients. Survivors should appear in the proper position and generally move more fluidly to other survivors.
- Survivors now see other survivors facing the correct direction in multiplayer.
- Large improvements to the spiral world generator.
- Fixed a bug where windows and doors would not stay broken after reloading a saved world.
- Fixed a bug where some physics objects would pop into the air on World Refresh.
- Large improvements to long distance travel in multiplayer. Survivors can travel further apart with less problems than before.
- Chat should now properly show up for hosts and client survivors equally.
- Survivors are now properly removed from the game and scoreboard when exiting a multiplayer game.
- A message now properly displays when a survivor leaves a world.
- Fixed an issue where survivors would sometimes stop showing any movement to other survivors.
- Survivors can now see the flashlights of other survivors.
- Objects held by other survivors will no longer drop repeatedly while being held.
- Names from other survivors will now only show up from 50 meters away, and when you’re looking at the survivor instead of simply showing up when they’re on screen.
- Survivors can now see other survivors opening and closing doors. Doors are synced better in multiplayer.
- Survivor ping now shows up properly on the scoreboard in all cases.
- Disconnecting from multiplayer has been cleaned up and should now work much better.
- Improved host framerate when a client is joining a server. There is still some stuttering during the join process but it is minimal. We will improve this more later.
- Fixed a bug where client survivors would experience large terrain holes in farmland areas.
- Fixed a bug where a clients inventory was not being properly saved after rejoining a game, causing them to lose inventory items.
- Fixed a bug where survivors sometimes would respawn all the way back at the center of the world (regardless of where they were,) instead of closer to their corpse as intended.
- Large fixes to issues where host/client survivors would turn invisible to one another while still being able to interact with objects.
- Client survivors can now cut down trees.
- Fixed a bug where buildings (such as a watertower) might have a different rotation for each survivor.

Zombie Changes:
- Zombies now animate their walks much better and no longer slide across the ground while animating.
- Tying in to that; Zombies are now slower. We will be adding two faster foes… Soon.
- Regular (Medium) Zombies now move at 1.1 speed, down from 2.5.
- Starving (Slow) Zombies now move at 0.4 speed, down from 1.
- Zombies are now less-CPU intensive than they were previously.
- Zombies should now more properly aggro on multiplayer clients.
- Zombie animations are now better syncronized across multiplayer.
- Zombies should no longer be able to emit multiple zombies noises at once.
- Zombies should no longer hit survivors through walls.
- Zombies should no longer hit survivors from far away.
- Zombie window climbing is improved. Zombies slide around and float much less when climbing obstacles.
- Zombies should now decide to climb over an obstacle or through a window much quicker, instead of just walking into it for awhile.
- Zombies should rarely (if ever) hang in the air or appear motionless after spawning in the world.
- Zombies now pursue survivors more agressively once they’ve acquired a target.
- Slow zombies should be properly animating now.
- Potential fix for zombies repeatedly climbing the same obstacle and never getting over it.
- Potential fix for cases where invisible zombies may be present and able to collide with and attack the survivor.
- Potential fix for cases where zombie corpses may still move about and attack after they have been killed by the survivor.
- Zombies should no longer hover or hang in the air until the survivor gets close.

General Gameplay Changes:
- Hunger now decreases at a rate of .1% per 3 seconds, down from 5 seconds. In other words, it now takes 50 minutes to starve, down from 83 minutes.
- Fixed a small delay caused by animations when swinging with some melee weapons.
- Fixed a bug where a survivor would be able to climb a ladder to infinity.
- Potential fix for a large framerate drop sometimes encountered when interacting with doors. (Not necessarily fixed in all cases.)
- Some fixes for large drops in framerate when respawning. Additional fixes will come later.
- Fixed a bug where survivors would be stuck on a white screen after dying. (Most commonly encountered when dying of starvation.)
- Crosshairs now go away while interacting with or carrying an object.
- Potential fix for a bug where the previous weapon from the last played world might appear in the survivor’s hands after entering a new world.

Barricading Changes:
- General improvements to consistency of barricading. It’s generally easier to barricade now.
- You can now pry boards off with Mouse 2 (RMB) while holding a hammer. (Fixed a bug where it was Mouse 1 (LMB) instead.)
- Grab hand no longer shows up when looking at nailed objects.
- You can no longer melee while holding a nailable object and wielding the hammer.
- You can no longer melee while holding any object. The object will be thrown instead.
- Some improvement on held objects accidentally pushing through houses, walls, and other objects.
- When holding Mouse 2 (RMB) and dragging your mouse to rotate held objects, the cursor will no longer leave the game window. This is a particularly good fix for windowed users and users with multiple monitors.

Inventory Changes:
- Items and objects should no longer fall through the floor of houes nearly as often.
- Some backpack items experiencing a squishing issue should no longer squish nor stay squished when equipped into slots.
- Some GUI elements, such as the inventory system, have changed appearance a bit; particularly in contrast.
- Drop Item box in the backpack now has a darker color scheme.
- Potential fix for overlapping items in the inventory.
- Potential fix for an issue where backpacks would switch when switching weapon sets.
- Fixed a bug where backpacks would not display their tooltip when moused over in the inventory.
- Added some simple numbers above “Change Weapon Set” to show which set number you have equipped.

World Changes:
- Large fix for framerate drops when running around farmland areas.
- Suburban neighborhoods now have more trees in them.
- Corn stalks have a brand new appearance.
- Farm crops, specifically corn fields, are much denser. Other farm crop fields (wheat, soy, cabbage) have been removed for the time being and will return in a future build.
- Far away houses now look much better, higher resolution, and more realistic.
- Some detail objects have been added to the Swerts and Office building rooftops.
- Better ambient occlusion lighting has been added to many of the structures in the game.
- HUGE improvement to content creation. The general stuttering when building new content as survivor’s travel should be vastly improved.
- Moved furniture and other items should remain where you moved them and no longer reset to its original position when rejoining a previously saved world.
- Fixed a bug where you could not rejoin a world immediately after disconnecting from it. (Better memory cleanup.)
- The interior water tower ladder now extends to the bottom of the tank, so survivors will no longer have trouble getting back out of the tank once they’ve dropped down into it.
- Reloading an existing world or joining a multiplayer world will now properly show the correct cliff textures and other terrain textures.

Menu Changes:
- There is now a View Distance setting in the Graphics Settings menu. Setting the view distance lower can drastically increase framerate and general performance. The default view distance has been lowered sligthly, but you can turn it back up again if you prefer it. We will also add an even closer view distance option in the near future, allowing for even more performance gains on lower end machines.
- Worlds on the World List and Delete World screen are now in a more readable font.
- Worlds on the World List and Delete World screen now include a timestamp of when they were last played.
- On the in-game Escape menu, the “Game is not paused” text has been moved down, and now properly shows up on all Escape menu screens. [Yes, we do have plans for a Pause function in Solo Mode in the future.]
- Funny bits on the loading screen now change at a bit slower rate.
- Fixed a grammatical error on the loading screen.
- For new survivors, the configuration launcher should initially default the game to “Fullscreen” mode instead of “Windowed” mode.
- TDL desktop shortcut is no longer pixelated or low-resolution.
- Dropboxes in the options menus now have a cleaner look.

Server Changes:
- Console command “save” will force the world to save. [Saving is done automatically, but this forces a save if so desired.]
- Fixed an issue where “-8″ coordinates (for one example) would be interpretted as “+8″

Audio Changes:
- Removed the out-of-place breaking sounds that play when you run into a door.

Misc Bug Fixes:
- Potential fix for the “black-screen only-hands” issue some survivors encounter when running in Windowed mode. This fix will manifest as a brief flicker when intializing the game in windowed mode.
- Potential fix for a rare (possibly obsolete) DesiredStateInt crash.
- Fixed an issue where the local survivor instance would be lost on death.
- Fixed an issue where controls would lock up.
- You can now force close the game by typing “quit” or “exit” into the console. This is good for closing TDL when it locks up or otherwise encounters a soft crash.

KNOWN ISSUES:
- Swapping weapons directly will cause the weapon to not equip properly. Until we fix this (soon) you just have to re-equip the weapon again to make it equip properly.
- Creating and joining worlds without closing TDL.exe can cause things to get a little crazy. We currently recommend rebooting the game between sessions.
- Guns do not always reload or fire properly and are missing recoil. We will be updating the game to fix these issues in Hotfix 10i, coming up next!
- Throwing objects doesn’t always work yet. We will fix this soon.
- Dragging doesn’t work just yet. We will fix this soon.
- Host survivors may experience some mild framerate stuttering when new survivors are joining their game. We will be improving this as we progress.
- Some survivors experience black screen with hands and nothing else. We have added a fix for this, but if you still experience this issue, run in Fullscreen instead of Windowed Mode. You can also try moving the window frame, which may correct the issue as well. We will be looking at a more permanent fix for this issue.
- Zombies are sometimes still appear in different positions for different players in multiplayer games. We will be improving this.
- Sometimes the Settings menus get overlapped or otherwise crazy. Just press the ESC key or “Done” button to get the screen back to normal.
- There is a bug where you will sometimes plummet to the ground very quickly when dropping from a ledge. Holding Left CTRL right before impact will mitigate some fall damage. Watch your step!
- You can sometimes have a phantom weapon or duplicate weapon in your hands when joining or rejoining a multiplayer game.
- The game and framerate will sometimes stutter for a short duration, especially when coming up on a town or new area.
- Sometimes buildings will forget to spawn. Sometimes loot inside buildings will forget to spawn. The buildings want you to know they’re sorry. If you experience this issue, curse loudly at the aformentioned buildings and then start a fresh, new world, or continue onward to a new area.
- Lots of other obvious issues that we’re going to be working on. (Welcome to Alpha!)

As usual, please report bugs on our Support & Bug Reporting forum.

We are going to hotfix for a couple more days, bringing more and more features, fixes, and content that was leftover from the Big Engine Change. After we are satisfied, prepare yourselves for Build 11 – The Hunting Update!

Linger on, Survivors!

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