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Build 12 – Going To The Dogs!

Hello Survivors!
Welcome to a bright 2014, and an even brighter future for The Dead Linger. Build 12 is here and it’s Going To The Dogs! As you can imagine by the name, there might be dogs in this build, among some great improvements to framerate performance, doors, and more!

A dev vlog for Build 12 will come out in about a week, after Geoff is back from Steam Dev Days. In the meantime, here’s the patch notes, and you can go download the update on Steam right now!

Patch Notes for Build 12

“Going To The Dogs”

Notes:
- As with most updates, you will need to create a fresh, new world when you play this update to ensure you receive all the new world changes.
- This update features some great optimization, meaning higher framerate! Read on!

NPC Changes:
- There is now a new zombie-type enemy — The Stray. It’s viscious; fairly fast and bites hard. As the rule with all zombies, aim for the head to make them dead.
- Complete re-design to hit detection and how we check for headshots, melee hits, and so on. These things should be more intuitive and consistent.
- The Buck is now 40% larger in size.
- Fixed a bug where the Buck could sometimes not be killed by arrows.

Zombie Changes:
- Zombie movement code has been re-written. Zombies were one of the main reasons framerate and performance were low, and now should be much better. There may be some side effects (read: bugs) as we tidy up this rewrite, but your framerate should be substantially better for it.
- We took some time to clean up the zombie AI code and removed some bugs from it, so you should see slightly more agressive zombies as well.
- Zombies now hit a bit quicker and will deal damage much sooner when swinging, grabbing, and biting at a survivor.
- Zombies are now quicker to turn towards survivors when they’re trying to attack them.
- Fixed an issue where some distant zombies would appear to float above the ground. Zombies no longer have magical levitation powers.
- Fixed an issue where zombies were not properly repopulating an area over time.
- Fixed a bug where slow zombies could not be killed by arrows.
- There is a new bite indicator when bitten by a Stray.
- Zombies no longer emit long moans after being killed.
- Fixed a bug where zombies were super sensitive to sprinting sounds and some other noises emitted by the survivor.

Item and Weapon Changes:
- HUGE: Melee has been drastically enhanced. You can now hit multiple targets with a single swing, and hitting zombies in the head/neck area is much more reliable than ever before. We have even greater plans with this system as we progress, and this is the first step towards visceral, bloody close-quarters combat.
- There are 2 new firearms to be found in the world — The Mastodon Revolver and the C-Def Sandstone Rifle.
- There is a new ammo type for the revolver — .357 ammo.
- Head and Face items you are wearing now show up on your survivor in multiplayer.
- Head and Face items that obscure your vision will show up in first person. For example, when wearing a motorcycle helmet, you will see the rim and glass of the helmet.
- The Backpack you are wearing (if any) now shows up on your survivor in multiplayer.
- Your currently equipped weapon now shows up in your survivor’s hands in multiplayer.
- Removed the messed up ironsights mode from recurve bow. (For now.) Still accurate when fired from the hip.
- Motorcycle Helmet defense changed to 3, down from 4.
- Motorcycle Helmet now reduces movement speed by 2 when worn.
- The collision boxes of some loot items have been improved, so they sit on the ground better and don’t fall through the ground or float above it.
- Fixed a bug where items dropped from the inventory would return to their original spawn point instead of dropping in front of the survivor.
- Arrows now visually stick into their targets. (They still can not be picked up yet, but we will be adding that feature in the future.)
- Matchboxes can be seen from a bit further away.
- Crossbow properly plays a fire sound when firing it while zoomed in.
- Crossbow and Bow reloading is no longer interrupted by clicking.
- Crossbow and Bow now fire faster and further than they did previously.
- Small tweaks to the bow and crossbow spawn locations/spawn rates to make them slightly less common.
- Scopes have had a visual change, and you now have peripheral vision while using scopes. We have some more plans for scope effects coming up in the near future.

New Recipes / Recipe Changes:
- Putting together 4 2x4s in the crafting area now make a small size plywood sheet.
- Putting together 8 2x4s in the crafting area now make a medium size plywood sheet.

World Changes/Additions:
- HUGE additions to the LeLand’s grocery store, from loading docks, back hallways, office rooms, employee rooms, restrooms, and more!
- Office Buildings are temporarily much more rare while we work out some performance issues with it.
- Lit campfires now emit sound effects.
- Breaking a window with unarmed attacks (punching, kicking) will now deal some minor damage to the survivor.
- Added a new damage icon to indicate damage from breaking glass.
- Roads fit the terrain a bit better. We have very large plans for roads, but this should be a good temporary fix for items falling into roads and being hard to see. (Some very small still do, but most items now sit on the roads instead of falling through.)
- Footsteps now change when you are in a building as opposed to outdoors.
- Fixed an issue where round haybales would look very low detail at a very short distance.

Third Person Mode:
- For debug reasons, we’ve added a very basic third person view, toggled by the F5 key. You can re-bind this in the Key Bindings menu.
- This feature is NOT complete and is NOT currently intended for gameplay use. You can use it if you’d like, but it will make gameplay very difficult until we improve it further. Things like the crosshair currently do not line up on targets or items properly. They will in the future as we tweak and progress with this feature over time.
- There will be a server-side option to disable this feature in the future, especially when we get to PvP modes and other situations where some survivors would feel it creates an unfair advantage.

Backpack Changes/Fixes:
- There is now an auto-sort button in the backpack. You can press this button to re-organize your gear. We’ll improve the sorting algorithm as time goes on.
- Fixed a bug where available backpack inventory space didn’t change immediately when removing a backpack.
- Fixed a bug where items could not be properly placed on the bottom rows of the backpack.

General Changes/Fixes:
- You can now set a server password when hosting a server.
- Hunger decays slightly slower, at a rate of 1.5x the rate when sprinting, down from 3x the rate.
- Doors have had a big overhaul. They’re now much smoother, easier, and more intuitive to open. We will be improving doors even further in the future, as well as adding some additional gameplay options for interacting with them.
- The diameter of the flashlight has been decreased by about 20%.
- The camera near-clipping distance has been fixed, from 0.1 meters to 0.05 meters. This means your camera will no longer clip through walls when you walk up close to them.
- You can now start to sprint from the crouched position.
- The HUD and scope views no longer fade out for a moment after crouching/uncrouching.
- Free Look (Left ALT key) can now look down about 20% further than before.
- The survivor is now the proper height (taller.) You will no longer have zombies towering over you, and are more or less eye level with your foes.
- Added a bunch of new gameplay tips to the loading screen.
- Fixed a small bug where the menu audio sliders sometimes didn’t work properly.
- Fixed a bug where the first person arms would sometimes freeze in the middle of a swing.
- Fixed an issue where ambient environment sounds (i.e. wind) were not tied to a volume slider. They are now tied to the Ambient Volume slider in the Audio Settings menu.
- Fixed a bug with sound. Zombies now properly swarm towards gunshots and other loud noises. Be careful out there!

Roadmap Changes:
- List of roadmap changes coming soon!

KNOWN ISSUES:
- Arrows can not be retrieved yet, and will not stick into targets — yet.
- Some gear may not always sit in the correct position, or may clip the survivor’s body at times.
- Many animations are currently missing from third person view.
- The third person camera currently does not collide with walls.
- Some textures are missing from the helmets and face items that appear in first person mode.
- Some items will look a bit strange indoors as we phase in our new lighting system. These issues should be fixed over time.
- Survivors can no longer hurt one another. (This feature will return in the future once we plan it out a bit better. We are currently focused on the Coop Survival game mode.)
- Ammo in boxes and guns do not keep correct ammo count when trading between survivors in multiplayer.
- Animations will sometimes loop or get ‘stuck’ from time to time.
- Creating and joining worlds without closing TDL.exe can cause things to get a little crazy. We currently recommend rebooting the game between sessions.
- Dragging doesn’t work just yet. We will add this feature soon.
- Host survivors may experience some mild framerate stuttering when new survivors are joining their game. We will be improving this as we progress.
- Some survivors experience black screen with hands and nothing else. We have added a fix for this, but if you still experience this issue, run in Fullscreen instead of Windowed Mode. You can also try moving the window frame, which may correct the issue as well. We will be looking at a more permanent fix for this issue.
- Zombies are sometimes still appear in different positions for different survivors in multiplayer games. We will be improving this.
- Sometimes the Settings menus get overlapped or otherwise crazy. Just press the ESC key or “Done” button to get the screen back to normal.
- There is a bug where you will sometimes plummet to the ground very quickly when dropping from a ledge. Holding Left CTRL right before impact will mitigate some fall damage. Watch your step!
- You can sometimes have a phantom weapon or duplicate weapon in your hands when joining or rejoining a world.
- The game and framerate will sometimes stutter for a short duration, especially when coming up on a town or new area. Your PC is most likely fine. It’s not you, it’s us.
- Sometimes buildings will forget to spawn. Sometimes loot inside buildings will forget to spawn. The buildings want you to know they’re sorry. If you experience this issue, curse loudly at the aformentioned buildings and continue on to a new area where buildings do what they’re told.
- The Anniversary achievement is basically the running joke at this point, and for that we apologize. We swear you’ll get it! Hang in there while we find some time to figure out a fix once and for all. (Once we get done with a few more important things.)
- Lots of other very obvious issues that we’re going to be working on. (Welcome to Alpha!)

As usual, please report bugs on our Support & Bug Reporting forum.

Our hopes for Build 13 are currently a new zombie NPC, more buildings, dedicated servers, the start of transportation, additional survivor animations, shields, additional optimization, roaming hordes, improved zombie AI, and more! Stay tuned to our twitter for more information on that!

Linger on, Survivors!

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Build 12 Teaser

Hello Survivors!
Here’s a thing about Build 12! Watch this thing about Build 12.

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Build 11 & 2013 Post-Mortem Dev Vlog

Welcome to 2014, Survivors. Here’s a dev vlog to start off the new year the right way. There’s a lot of information revealed in this vlog. Enjoy thoroughly, as we know you will.

Linger on, Survivors!

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Build 11 – “Into The Woods”

Hello Survivors!
The massive and utterly spectacular Hunting Update has been released! Check out the awesome Build 11 Update Page to see some of the big new features in this build!

Click the image below!

Some of you might be asking; “Hey, where’s the dev vlog?” [January 4th, 2014 Edit: Here it is!]

We’ll be rolling out a dev vlog sometime around the end of this year / beginning of next to cover changes in this build (and probably Build 12) as well as to discuss our plans for 2014.

Once you’ve checked out that page, feel free to look below for the full patch notes and all other changes as well!

Patch Notes for Build 11

“Into The Woods”

Notes:
- You will need to create a fresh, new world when you play this update.
- If you are experiencing framerate issues, it may help to turn your Tree Billboard Distance down in the Advanced Graphics Settings menu.

Achievements:
- For real this time; The Anniversary achievement is fixed. You should get it simply by playing Build 11, and we’ve extended the deadline out until further notice. We’ll probably close it off sometime in early 2014 to ensure everyone has a fair chance at obtaining it. To get it, you simply have to play the game.

Hunting Related Additions:
- A new NPC roams the forests of the world. The Buck — a male deer with glorious antlers — has been added. You can hunt and skin this animal for food. Happy hunting!
- Two new knives have been added; a Skinning Knife and a Combat Knife.
- Knives can be equipped and used on a Buck corpse to skin it and obtain pieces of Raw Venison.
- When right-clicking on items in the backpack, you will now see a menu with buttons such as Drop, Eat, Equip, Cook, and so on. These buttons are context-sensitive and will appear on items they pertain to.
- By standing near a lit campfire, you can right-click on raw meat and cook it. Cooked meat will reduce your hunger by a larger amount than raw meat.

Item and Weapon Changes:
- A multitude of weapons and items have been added.
- There are now two stealthy weapons, a Recurve Bow and a scoped Hunting Crossbow. You will need to find Arrow quivers to use as ammunition for these weapons.
- Bows are a new game mechanic! To fire a loaded bow, you will need to hold down to charge it, and then release to fire the arrow. The longer you charge (to a limit) the further the arrow will fly.
- The following melee weapons can now be found in the world: Fire Poker, Police Baton, Crowbar, Pickaxe, and PVC Pipe.
- There is now a new special melee weapon; The Spade. (Congratulations to Kickstarter backer Shawn “Spade” Huebner!)
- Congratulations to Kickstarter Backer “Charles Kutz” who gets their name on the Crossbow.
- Congratulations to Kickstarter Backer “Kim-Rogers” who gets their name on the Recurve Bow.
- Removed and modified some descriptions on item tooltips.

Woodcutting Changes:
- Trees now drop Wooden Logs. These logs can be used to craft 2x4s and other objects, such as campfires. (See “Crafting Additions”)
- Chopping trees now properly emits noise that will attract zombies.
- Hatchets now cut trees at the default rate whereas the Fireaxe will cut trees down slightly quicker.
- The chops required to cut down a given type of tree has been tweaked slightly across the board.
- Other weapons and items can no longer cut down trees. You now must have an axe equipped to cut down a tree.
- Fixed a bug where trees were sometimes refusing to drop any wood after being cut down.

Crafting Additions:
- There is now a large “Crafting Mode” button in the top right of the inventory. Pressing this will open the Crafting Screen.
- New Recipe: Campfire. Use 3 logs to create a campfire. Campfires will be placed on the ground infront of you when you craft them. You will require at least 1 Match in your inventory in order to light a campfire.
- New Recipe: Venison Jerky. As with most recipes we’ll add, we will leave it up to the survivors to figure out how to create them.
- New Recipe: 2×4. You can turn wooden logs into 2×4 weapons, or to use in barricading.
- New Recipe: Large Campfire. You can use more logs to create a larger fire. Larger fires will give additional benefits in a future update.

Zombie Changes:
- Fixed a bug where zombies were not properly repopulating a zone after awhile.
- Zombies will be attracted to campfires that they can see. Be careful!
- Fixed an issue where slow zombies might not animate some animations properly.
- Fixed an issue where strange pink/purple objects would show up on dead zombies.
- A small addition has been made to zombie spawning when the survivor hasn’t encountered the undead for awhile.

World Changes/Additions:
- A new Farmhouse building can be found on farms in place of the old suburban house.
- You can now find two types of Under-Construction suburban homes in suburban neighborhoods. These are a good place to find wood and building supplies.
- There is a new, large building — a LeLand’s Supermarket. (Congratulations to Kickstarter backer Jonathan Leland!)
- There are now fences in the yards of houses, and in a few other parts of the world. We will be adding gates and more in the near future.
- There are now large bushes and additional foliage to be found all over the world.
- Terrain now has new grass textures.
- Better world-instance caching (fancy dancy programmer nonsense)
- Fixed a bug where grass sometimes wouldn’t show up when it should.

General Changes/Fixes:
- Fixed an issue where melee weapons weren’t dealing the appropriate damage amount.
- Hunger now increases at 3x rate while sprinting. If you sprint a lot, you will get hungrier much faster.
- There are now multiple chatbox messages indicating when your hunger level is getting dangerously low.
- Slightly changed the field of view of the first person hands so you can see more of your hands and weapons. Now 60, up from 50.
- Large refactor to the messy backpack code.
- Fixed a bunch of issues where items would appear squished or stretched in the backpack.
- Fixed a bug where you couldn’t properly swap out backpacks.
- When switching to a smaller backpack, items will now automatically resort to fill the space, if it’s available. We will be adding an auto-sort button soon as well.
- Sprinting sound fixed so it will only play when actually sprinting.
- “Grab” has been changed to “Interact” in the key bindings menu.
- Throwing held objects should now work properly in almost all cases.
- The status bars in the inventory (hunger, stamina, infection risk, etc.) now properly fill their boxes on all resolutions and aspect ratios.
- Fixed a rare bug where the survivor could get stuck holding a door after grabbing it.
- You will no longer continue losing stamina if you open your backpack while sprinting.
- The sprint animation will no longer play if you open your backpack while sprinting.
- You can once again open doors and pick up objects while sprinting, allowing you to violently barge into homes.
- Made some changes so that some items — such as baseball bats — are not usually standing on end when found in the world.
- Added some ‘spam filter’ to message logging, so clients can never get spammed by error messages when something goes wrong.
- Some big fixes to doors so they open more reliably and more intuitively. Some doors still have a few issues with opening the direction they should. If a door is not opening the way you’d expect, simply move the mouse in other directions.
- Fixed a bug where strange things could happen to the game when the window was not focused in windowed mode.
- In the Advanced Graphics Settings, Tree Billboard Distance can now only go to 40 (for the time being,) and will be set to 35 by default.

KNOWN ISSUES:
- Arrows can not be retrieved yet, and will not stick into targets — yet.
- Some items will look a bit strange indoors as we phase in our new lighting system. These issues should be fixed in a following update.
- Survivors can no longer hurt one another. (This will return in the future.)
- Ammo in boxes and guns do not keep correct ammo count when trading between survivors in multiplayer.
- Animations will sometimes loop or get ‘stuck’ from time to time.
- Creating and joining worlds without closing TDL.exe can cause things to get a little crazy. We currently recommend rebooting the game between sessions.
- Dragging doesn’t work just yet. We will fix this soon.
- Host survivors may experience some mild framerate stuttering when new survivors are joining their game. We will be improving this as we progress.
- Some survivors experience black screen with hands and nothing else. We have added a fix for this, but if you still experience this issue, run in Fullscreen instead of Windowed Mode. You can also try moving the window frame, which may correct the issue as well. We will be looking at a more permanent fix for this issue.
- Zombies are sometimes still appear in different positions for different players in multiplayer games. We will be improving this.
- Sometimes the Settings menus get overlapped or otherwise crazy. Just press the ESC key or “Done” button to get the screen back to normal.
- There is a bug where you will sometimes plummet to the ground very quickly when dropping from a ledge. Holding Left CTRL right before impact will mitigate some fall damage. Watch your step!
- You can sometimes have a phantom weapon or duplicate weapon in your hands when joining or rejoining a world.
- The game and framerate will sometimes stutter for a short duration, especially when coming up on a town or new area. Your PC is most likely fine. It’s not you, it’s us.
- Sometimes buildings will forget to spawn. Sometimes loot inside buildings will forget to spawn. The buildings want you to know they’re sorry. If you experience this issue, curse loudly at the aformentioned buildings and continue on to a new area where buildings do what they’re told.
- Lots of other very obvious issues that we’re going to be working on. (Welcome to Alpha!)

As usual, please report bugs on our Support & Bug Reporting forum.

Build 12 is going to be a bit smaller than normal, but it will contain quite a lot of new features as we’ve now settled fully into Unity and can roll out features quicker than ever before. Stay tuned to our twitter for more information on that!

Linger on, Survivors!

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Hotfix 10i – The Glorious Gun Update

Hello Survivors!
Hotfix 10i is (A)LIVE! If you do not get it automatically, we’d recommend restarting your Steam client (or verifying game cache) to receive this update. This update will be somewhat on the larger side as it also adds some preparatory content for the next large build.

Hotfix 10i fixes a ton of issues with guns, weapon-holding, animations, and a whole lot more! Patch notes below!

Patch Notes for Hotfix 10i

“The Glorious Gun Update”

Notes:
- You will need to create a fresh, new world when you play this update.
- If you are experiencing framerate issues, it may help to turn your Tree Billboard Distance down in the Advanced Graphics Settings menu.

Achievements:
- Due to some issues with earning the achievement, the TDL Anniversary achievement deadline has been extended to December 13th. Play The Dead Linger before that date in order to get this achievement! If you miss it, you’ll have to wait and get it next year.

General Changes:
- Guns are working again! We’ve taken this opportunity to get the firearms and reloading system working and more clear to the survivor — better than they ever have in the past!
- Right Mouse Button (default) will now enter iron sights or scope mode on firearms.
- Most weapons now have reload animations and accompanying sounds.
- Most weapons now have sprint animations.
- Reloading from the backpack will begin to refill magazines.
- Reloading with a full set of empty magazines will begin to refill magazines.
- You can not refill magazines while sprinting or doing other actions, so if you want to fill up your guns, you need to allow the refill process to complete.
- Magazine and round-count inside the magazine are now shown next to the equipped weapon slot of a firearm in the backpack inventory. The current magazine loaded into the weapon is highlighted.
- “Out of Ammo” message will appear in the chat box if you try to reload and don’t have the appropriate ammunition type in your inventory.
- Rifles can now sometimes be found alongside a box of their corresponding ammo type.
- Guns and ammo boxes will retain their ammunition when dropped and picked up again by the same survivor.
- Guns will retain their ammunition between play sessions and is saved properly alongside the inventory of a survivor.
- Some items, such as ammunition, can now be stacked. The number of items in a is displayed with a red number on the bottom right of the item in the inventory.
- Ammunition now has multiple rounds per box when picked up.
- Zooming in with a scoped rifle now instantly enters the scope.
- Guns now have recoil when fired. More powerful guns generally have more recoil.
- You can press (default key) Right ALT to toggle between scope and “ironsights” on a scoped weapon. (Vegas Rifle, Uinta Rifle)
- When hip-firing, guns will now vary wildly and be fairly inaccurate. It is recommended that you use the ironsights/scopes whenever possible.
- Lowered minimum threshhold for mouse movement, yielding in smoother and more accurate aiming.
- Guns such as the Vintovka Mosina and the Vegas Rifle will now require an (automatic) bolt-action between shots.
- Fixed huge issues with weapons being held in the hands. No more floating weapons, in almost all cases!
- Fixed a bug where host survivor would not receive a chat message when someone leaves the world.
- Fixed a bug where survivors could not pick up items after auto-equipping a backpack until they opened their inventory.
- Hunger now takes 40 minutes to starve, down from 50.
- Removed crunchy door-hit sound effects in favor of thuddier ones.
- The death sequence has been improved some. The survivor now falls down when dying.
- Removed some of the silly placeholder text on the death screen.
- Put in at least one fix for an issue where zombies would attack the survivor from far out of reach.
- Potential fix for ‘phantom’ items visually appearing in your hands when you didn’t actually have them equipped, often leftover from a previous world.
- Zombies will now be interrupted properly when hit and knocked back by melee weapons.
- Zombies now deal damage later on in their attack animations, instead of immediately.
- Zombie melee range shortened to 150, down from 170.
- Fixed a bug where zombies could be killed by bodily injuries. Zombies can now only be killed by headshots. Remember; the only true dead is a headless zed!
- Survivors can now receive headshot damage as well.
- Melee attacks from survivors now hit their targets damage later in their swing animations, instead of immediately.
- Survivors now make a hurt noise when injured by melee attacks, gunshots, and zombie attacks.
- The ‘swoosh’ sound no longer plays every time you click with a melee weapon, and should now only play when the swing actually takes place.
- Item names in the inventory tooltips now use a more readable font.
- Backpacks now display their size below the name of the backpack. (Small, Medium, Large)
- Backpack removal message is cleaner and can appear only once every 10 seconds.
- Fixed a sprinting stamina exploit that involved opening chat while sprinting.
- The world list is now sorted by last played/created.
- Better interpolation between animations, in general.
- Some of the larger weapons have received a movement speed penalty when equipped.
- The Sledgehammer now has -2 Movement Speed.
- The Vegas Rifle now has -2 Movement Speed.
- The Fireaxe now has -2 Movement Speed.
- The Cinderblock now has -3 Movement Speed.
- The Alpine Shotgun now has -1 Movement Speed.
- The Farmington Double Shotgun now has -1 Movement Speed.
- The SKS Rifle now has -1 Movement Speed.
- The Vintovka Mosina Rifle now has -2 Movement Speed.
- Weather sound effects are now properly connected to the Ambient Volume slider in the Audio Settings menu.
- Survivors can no longer be infected from a bite unless they have at least 20% Infection Risk. Keep clean!
- Trees and grass will now appear closer around a cabin.
- Haybales now generate more spread out, so there will be less projectile haybales when nearing a farm.
- Fixed an issue where nailable objects could be picked up by other survivors in multiplayer.
- The initial Unity configuration window now has new artwork and the new TDL logo.
- We have converted the entire game over to the latest version of Unity (4.3) which has yielded in more efficent terrain rendering, object culling, and more!
- Made game less shitty.

KNOWN ISSUES:
- Survivors can no longer hurt one another. (This will return in the future.)
- Ammo in boxes and guns do not keep correct ammo count when trading between survivors in multiplayer.
- Animations will sometimes loop or get ‘stuck,’ but much more rarely than they did prior to 10i.
- Swapping weapons directly will cause the weapon to not equip properly. Until we fix this (soon) you just have to re-equip the weapon again to make it equip properly.
- Creating and joining worlds without closing TDL.exe can cause things to get a little crazy. We currently recommend rebooting the game between sessions.
- Throwing objects doesn’t always work yet. We will fix this soon.
- Dragging doesn’t work just yet. We will fix this soon.
- Host survivors may experience some mild framerate stuttering when new survivors are joining their game. We will be improving this as we progress.
- Some survivors experience black screen with hands and nothing else. We have added a fix for this, but if you still experience this issue, run in Fullscreen instead of Windowed Mode. You can also try moving the window frame, which may correct the issue as well. We will be looking at a more permanent fix for this issue.
- Zombies are sometimes still appear in different positions for different players in multiplayer games. We will be improving this.
- Sometimes the Settings menus get overlapped or otherwise crazy. Just press the ESC key or “Done” button to get the screen back to normal.
- There is a bug where you will sometimes plummet to the ground very quickly when dropping from a ledge. Holding Left CTRL right before impact will mitigate some fall damage. Watch your step!
- You can sometimes have a phantom weapon or duplicate weapon in your hands when joining or rejoining a world.
- The game and framerate will sometimes stutter for a short duration, especially when coming up on a town or new area. Your PC is most likely fine. It’s not you, it’s us.
- Sometimes buildings will forget to spawn. Sometimes loot inside buildings will forget to spawn. The buildings want you to know they’re sorry. If you experience this issue, curse loudly at the aformentioned buildings and then start a fresh, new world, or continue onward to a new area.
- Lots of other very obvious issues that we’re going to be working on. (Welcome to Alpha!)

As usual, please report bugs on our Support & Bug Reporting forum.

We are happy to announce that we’re officially out of “The Big Engine Change” and moving into our 2-week build cycle! Prepare yourselves for Build 11 — The Hunting Update! Get ready for a wild end to 2013 as we roll out 2 more large content builds before 2014 hits!

Linger on, Survivors!

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