This week at Sandswept, we’re focusing on the finer details, and screenshots! In fact, we’re just gonna throw a bunch of screenshots at you.
While Richard has hit the road (literally) for a few days, he’s completed and fixed a few road specifics and left us to fend for ourselves. Kidding… sort of. He’ll be back, don’t panic!
Road splines are done! You can expect roads to connect all over the place in Build 14, to and from, and cross country. A lot more intersections and road angles as well as a variety of dirt roads are in the works.
The ability to chop down trees will be returning to Build 14. You didn’t think we’d leave that out, did you?
Tree Ambient Occlusion
A few of you have asked about ambient occlusion specifics. Here’s a more in depth look at our AO mapping.
Ambient occlusion is where objects in a scene make it darker around the object. For example under a tree there is the shadow, but in addition the sky is blocked out so it is darker. This is more obvious on a cloudy day. In The Dead Linger we generate spots of various sizes where trees are to get this effect.
The Farm Life
Chaoss has been up to some things, including a new silo.
To the right is the older silo. The new one makes it look like a boring tube of nothing.
In previous builds, the silo would look like the one to the right from a distance.
After an LOD overhaul, the difference speaks for itself. Can you guess which is the distanced LOD?
Spooky silo innards.. Dark Souls 2 vibes anyone?
Props such as ladders and haybales will also be introduced with the silo.
Concepts, Renders, and ‘Things’
We have a few things in the works! Such as hunting posts!
Dane is working on some pieces of riot gear.
Parker drew up some more soldier variations.
Also, be on the lookout for a video series to be released soon by Geoff and I (Jenny). Where we discuss everything there is to know about The Dead Linger and Procedural Generation!
That about covers everything for this week. Oh and, Build 14 should be out by this month!
Linger on, Survivors!